Panopticum is a narrative driven horror game.
"In these cells, you shall waste away. Who you are has always been... irrelevant."
Stuck in a panopticum prison, you suddenly are given a possibility to escape, as the tower is breaking down.
Made in a team of two as a part of our research into story/plot exposition. For this, we made two versions of the game with different ways of storytelling.
My role was to program and build the game. Designing, writing and concepting were a combined effort.