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Fossil Excavated - Material

Learned a bunch on blending shapes and materials within Substance Designer. Especially on 'sculpting' shapes using the nodes like curve and tile-sampler.
Went with a 'preservation-of-excavation' type of exhibition. Modeled only the basic blocks, rest of the work is all done in Substance Designer, and showcased in Unity.

Meshes without the textures

Meshes without the textures

Sand-and-Fossil textures

Sand-and-Fossil textures

Stone-and-Metal textures

Stone-and-Metal textures

Wooden floor (damaged) textures

Wooden floor (damaged) textures

Building the shape of the skull

Building the shape of the skull

Building the shape of the spine

Building the shape of the spine

Building the shape of the claw

Building the shape of the claw